AI Insights · Timothy · July 2021
Top 5 Superhero Games on iOS in Ukraine: Q2 2021 Performance
A detailed look at the performance of the top 5 superhero games on iOS in Ukraine during Q2 2021, including trends in downloads, revenue, and active users.
In Q2 2021, the top 5 superhero games on iOS in Ukraine saw varied performance across downloads, revenue, and active users. Below, we delve into the specifics for each game.
Heroes Inc! from Lion Studios saw a steady decline in weekly downloads, starting at around 5K at the end of March and dropping to approximately 723 by the end of June. Weekly active users followed a similar trend, decreasing from 6.8K to about 3.3K over the quarter. Revenue for the game was minimal, peaking at $21 in the week of April 19.
The Superhero League, also by Lion Studios, had a more dynamic quarter. Weekly downloads started at just 1 at the end of April but quickly surged to around 3.6K in early May before stabilizing around 800 by the end of June. Active users saw a peak of 6.7K in mid-May and settled down to approximately 4K by the end of the quarter. The game did not generate any significant revenue.
Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuations in weekly revenue, with a notable peak of approximately $5.2K in the last week of June. Downloads saw a high of around 1.4K at the end of April but dropped to about 467 by the end of June. Active users remained relatively stable, averaging around 4.8K throughout the quarter.
Miraculous Ladybug & Cat Noir by Crazy Labs had consistent weekly revenue, ranging from $80 to $132, with a peak of $110 in the week of June 21. Downloads for the game saw a slight increase mid-quarter, reaching around 728 in early May, before declining to about 417 by the end of June. Active users peaked at approximately 4.8K in early May and decreased to around 3.7K by the end of the quarter.
MHA: The Strongest Hero from A PLUS JAPAN Inc. showed modest performance. Weekly revenue peaked at $349 in the week of May 24. Downloads started strong with 2.2K in mid-May but dropped to about 358 by the end of June. Active users saw a peak of around 2.4K in late May and leveled out to approximately 1.2K by the end of the quarter.
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